/*********************************************************************
* Instituto Superior Tecnico de Lisboa, Portugal
* Technical University of Lisbon, Portugal
* 
* Agentes Autonomos e Sistemas Multiagente
* Autonomous Agents and Multiagent Systems
* 
* 2005/2006
*********************************************************************/
/*********************************************************************
* File: sounds
*
* Sound-related functions. These are Hooks to let the Agent 'hear' otherwise 
* unnoticed things. Base code and idea came from killaruna/ParaBot [UNTESTED]
*********************************************************************/#ifndef _SOUNDS_H_
#define _SOUNDS_H_

#include "../engine.h"

//=============================================================================
// Function prototypes
//=============================================================================
void soundAttachToThreat(edict_t *pEdict, const char *pszSample, float fVolume);
void soundSimulateUpdate(int iPlayerIndex);

#endif